Note: For Pellet Dissector she takes birds that can cache food. Try it out! If you do, lay up to 2 on this bird. Lazy bird :) A Screenshot of Wingspan By: aylavemuslumunyapimcisi You may reset or refill the tray before doing so. The wingspan of each bird is used for comparison for some bird powers. When played: Discard all from 1 of your birds with a nest. You may discard a bird card to gain an extra food from the birdfeeder. When activated: Choose any 2 . When activated: Tuck 1 from your hand behind this bird. On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Gain food and activate forest bird powers, Lay eggs and activate grassland bird powers, Draw bird cards and activate wetland bird powers. Then gain 1 or lay 1 on any bird. Yes. If a card refers to adjacent birds, its referring to orthogonal adjacency (birds immediately to the left or right, and those immediately above or below the given bird). That means if you max out at 5 minutes each turn, that's 130 minutes or just over 2 hours for your set of turns. There is no limit to how many bird cards you can give away and you may give them to any combination of other players. For each icon shown, gain food from dice you select from the birdfeeder. This refers to putting a food token on a bird (the bird is saving the food for later). As usual, you cannot activate other types of bird powers (such as round end powers) when you play a bird with this action. Roll dice on the table; they do not go back into the birdfeeder. When activated: Gain 1 from the supply and cache it on this card. Ships from Czech Republic. You may go 3 over its egg limit while using this power. Pay its normal food cost, but ignore 1 in its egg cost. Do the same for the Automa. Ties are friendly: Both players get the points. Synonyms for wingspan in Free Thesaurus. If you do, gain 1 or 1 from the supply. (These birds build unusual nests that dont fit into the four standard types.) When activated: All players may discard 1 from a bird. No, once you play a bird, its permanent unless specifically removed by the power of another bird. When played: Draw 2 new bonus cards and keep 1. If you tuck at least 1 , lay 1 on this bird. You are bird enthusiastsresearchers, bird watchers, ornithologists, and collectorsseeking to discover and attract the best birds to your network of . / Discard the other. Count the number of Duet tokens on the map in the wetland. When activated: Choose 1 other player. When activated: Gain 1 face-up that can live in . If the total is fewer than 6 , lay 1 on this bird. You may reroll any number of , up to 2 times. Columns with a matching pair or trio of nests. Count the total number of eggs on birds with a cavity nest. to the player who came in second on the end-of-round goal. If not, stop and return all food cached here this turn. If multiple players are tied for fewest birds in the forest, they all use this power. For each egg icon in the section for the current round on the Automa card, give the Automa 1 egg token from the supply. The group may zig-zag across rows and columns, as long as each bird in the group is orthogonally adjacent to at least one other bird in the group. If the birdfeeder contains no or , you gain nothing. Ships from Czech Republic. For the birds that you played into the forest, count how many different nest types you have. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. These birds are part of the Swift-Start Pack which is included in all current printings of Wingspan. Place the end-of-round goal scoring card for the next round beside the goal tile for the next round. (You can also copy from your browsers address bar, of course.). As described in Setup, each player starts the game with 1 bonus card (selected from 2 random cards). This bird is known for caching extra food and saving it for later. If the additional bird has a when played power, it is triggered when the bird is played. Look at the wingspan of the top card of the deck and compare it to this birds hunting power. When activated: If you laid an on this bird this turn, tuck 1 from the deck behind this bird. End of round powers cannot activate pink powers! When activated: Trade 1 for any other from the supply. Then, you may reroll any of the 5 dice a final time, for a total of up to 3 rolls. Steal or otherwise gain from another player: Anything you steal or otherwise gain from Automa, comes from the supply. If it has a when played or game end power, you may use it. Only the section for the current round will be used. Food is primarily used to play bird cards, but some birds cache food that is worth VP at end of game. Place 1 Duet token in your player color on each of the 15 bird slots on your player mat. In a 7-player game, if there is no active player in your group when this type of power is activated, treat the player in your group who will be first player next as the first player. Pay its normal cost. Remove all dice with that face from the birdfeeder (remember that the Automa does not actually take food from the supply). At any point during your turn, you can give exchange resources other players. Count how many unspent food tokens you have at the end of the game. Count the total number of birds with a bowl nest that have at least 1 egg. As described on these cards, you can build a flock of a certain species by tucking cards face-down under that bird card. Multiple eggs on one bird each count. Back & Forward Nav: Think of each rule entry as a separate webpage. #1. If there are multiple cards with the same highest point value, it makes no difference which one the Automa keeps. Discard the other cards. These powers may be triggered on opponents turns. When activated: Reset the birdfeeder and gain all , if there are any. The player who comes second on the goal also gets the first-player token for the next round. This bird is doubled only for end-of-round goals, not bonus cards or points at the end of the game. Any cards that were tucked behind the original bird remain tucked, but you must discard any eggs. When another player gains or may gain something, Automa gains cache hoard tokens instead. Duet mode: Any time Automa takes this action, she will place a Duet token on the Duet map. Each bird has habitat and food requirements, shown in the upper left-hand corner of the card. The Spent Nectar Collection card has 3 spent boxes to collect nectar tokens for each of the habitats. Regardless of the number of dice rolled, gain only 1 food. When played: Lay 1 on each of your birds with a nest. Round end: Draw 5 from the deck. The other three sections are ignored. You cannot spend that food token; instead, its worth 1 VP at end of game. If you do, tuck the paid behind this card. If there are no cubes on the tile, ignore this action. When activated: Choose any 1 . = When playing birds, you may spend any 2 food tokens as if they are any 1 food token. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left-facing goal. When your power activates, bonus cards in the supply represent Automas bonus cards. the entire game. Designers Note: These food types are very generalized. If you cannot afford to pay the full cost, you cannot play the bird. The box contents . Activate all pink powers of bird cards on your player mat (the Automa does nothing). As a reminder, all action cubes should stay in the row used until the end-of-round scoring. These cards should be kept separate from the other cards you draw and your bird cards in hand. Keep 1 of them. In the event of a tie, Automa wins if she has more remaining tokens than you have remaining food tokens. For the inexperienced newcomer or occasional player it could be 3, 4, or 5 mins. You may cache any or all of them on this bird. "But it's also known in the wider market space as a HAPS systema . Specifically, players will need to switch from looking at the Forest row to the Grassland row or the Wetland row. For this end-of-round goal, Natalia has 2 sets of eggs. Different columns may (but need not) score using different nest types. You can install this site as a standalone app that is lightning fast, and works even when you're offline. If you run out of food tokens, you can cache cards instead (use discarded cards). When activated: All players lay 1 . This would happen immediately in case you had a brown power that gave you food from the bird feeder that triggered further down the chain. When activated: Lay 1 on each bird in this column, including this one. Multiple eggs on one bird each count. When activated: You may move 1 from this bird to your supply. If you tuck at least 1 , gain 1 from the supply. Heres how. Game end: Lay 1 on each bird in your , including this one. When you place a Duet token for the Automa, the Duet map tracker card tells you how to navigate the Duet map. ), you spend nectar on a bird power that has the icon. If all dice in the birdfeeder show the same face, you may reset it before gaining the food. Each token on the card at the end of the game is worth 1 point. Beyond this, the factions diversify. You will be assigned to a group that has its own bird tray and birdfeeder, and you will only use that groups Star nests count as bowl nests or ground nests for this bird. When activated: Discard any number of . You may draw the additional card from the deck or from the bird tray. Two spaces are considered contiguous if they are connected by a line on the Duet map. Each bird you play extends a chain of powerful combinations in one of your three habitats. Its this role in the ecosystem that led me to make nectar wild not only do many birds eat nectar or lerp directly, but other birds might find the food theyre looking for as a direct result of the presence of nectar. Some powers involve choosing from a set of cards or dice in turn order (e.g., the Ruby-throated Hummingbird from the base game). Food tokens are used to represent these for her; the type of food token has no significance. If it has a when played or game end power, you may use it. When activated: Give 1 from your supply to another player. Automa does not gain the bonus if she places a Duet token on a space with a bonus. Each group chooses from a separate set of cards or dice. Then, roll any 2 . If not, stop and return all food cached here this turn. Game end: Play a bird. When activated: Tuck a from your hand behind this bird. Bonus cards are all scored at end of game. This bird may copy a white when played power that lets you play an additional bird, even in a habitat other than the one in which this bird is played. If you have more than one bird with a game end power, you may activate them in any order. The effect will only be truly felt in games where you use birds that allow Automa to gain things from your actions. Count the number of birds you played that have the bowl nest symbol shown on the card. Place one of her Duet tokens on that space. / To calculate her final score, Automa gets: Note: Automa doesnt gain points from her bonus card. If you do, lay 2 on this bird. Ravens and crows go a long way towards enacting the previous tips on this list of Wingspan strategy tips. For example, Natalia has 3 eggs in her forest, 2 eggs in her grassland, and 4 eggs in her wetland habitats. When activated: Choose 1 other player. Count the total number of Duet tokens on the map. Count the number of cubes you placed on play a bird this round. Round end powers do NOT activate once between turns (pink) powers. If the leftmost exposed grassland slot shows , you may pay 1 food token to gain one additional egg. For example, if Automas bonus card is Cartographer, which awards points for birds with geography terms in their names, she would pick up all bird cards that featured these names, place the one with the highest point value face-up in her supply, and discard the rest. You are still competing as individuals, just as you (Note that you will never roll more than 4 dice, because when all 5 dice are out of the birdfeeder it must reset immediately.) You will interact across groups in other ways, though: the whole table shares end-of-round goals, You may do this only once between your turns, no matter how many other players lay eggs. Multiple eggs on one bird each count. Advance her end-of-round goal scoring card. Gain Food and Activate Forest Bird Powers, Lay Eggs and Activate Grassland Bird Powers, Draw Bird Cards and Activate Wetland Bird Powers. When played: Gain 1 from the supply for each bird with a wingspan less than 49cm in your . When played: Discard a bonus card. Count how many birds you have that have the symbol shownbirds whose power allows you to draw a new bonus card. End your turn by placing your action cube on the left side of the lay eggs row. When activated: Give 1 from your hand to another player. The the percentage of birds that apply to this card should be 16%, not 10%. When activated: Discard 1 from your hand. Each tucked card is worth 1 point at the end of the game. The dice removed from the birdfeeder when a player gained food will remain outside the tray until the birdfeeder is refilled. The discarded birds eggs, cached food, and tucked cards are all discarded with it. At any point during your turn, you can give to other players. Birds with no nest do not count as having a nest type. Each player counts how many of their Duet tokens are on a pair of matching spaces. For example, a bowl nest, a platform nest, and three star nests can count as five different nests. Wingspan uses a user interface model where the screen switches focus between the three different rows of a player's board. Once between turns: When another player plays a bird, gain 1 from the supply. If you do, lay 1 on any bird. Star nests count toward this goal. These birds do not trigger birds with pink once between turns powers. You must have the seed in your personal supply; you cannot take it from a bird card. Count the birds you played that have the flocking symbol. Roll them up to 3 times. Count the number of birds you played that only have the grassland habitat symbol. Count the birds you played that have wingspans over 65cm. If not, discard it. Discard that bonus card and draw 1 new one. Next, you may activate the power on the bird card. Count the bird cards still in your hand at the end of the game. When activated: Roll any 1 . If its wingspan is over 65cm, tuck it behind this bird and cache 1 from the supply on this bird. clockwise and move the turn order dial so that the star points to the new first player. 13 jamintime 24 days ago. The wingspan (or just span) of a bird or an airplane is the distance from one wingtip to the other wingtip. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left-facing goal. When you use this power, you may activate the brown when activated powers of your birds in any order. Then, tuck any 2 from your hand behind this bird. Place the current round tracker card in the center of that area flipped and oriented to show Round 1 in the banner at the top. If you gain more than one food, you may mix the types. The bird can be to the left or to the right of the repeat bird. The 2 players on the edges of the 4-player group will be active players on the same turn for half of their turns, which might cause issues if they are both interacting with the dice or the bird tray. Star nests count toward this goal. you spend nectar to pay for one of the action upgrades printed on your player mat (such as resetting the birdfeeder or card tray, or gaining more eggs or cards). Numbers need not be consecutive, as long as they are ascending or descending. This bird can lay eggs on star nests. You keep the extra card. Overall, the Wingspan app is a gorgeous edition of the boardgame, letting you play the game without shuffling a huge deck of cards and also automating the rules for you. Based on the map section of the Duet map tracker, she will navigate the Duet map until she finds an available space that improves her progress with the Duet map goal for the current round. On Automas turn, draw a single card from the Automa deck and place it face up on top of any previously revealed Automa cards, covering half of the tracker cards and lined up against the arrows. Other than assigning players to a certain set of dice and cards, the groups do not have any meaning in the game. You may discard at most 1 egg from a bird on your mat or 1 nectar, to draw an additional card. Tuck twice that many from the deck behind this bird. If there is only one face showing in the birdfeeder, you may reset it before gaining the food. Roll it once for each of your birds. When the Automa card shows Activate all pink powers it doesnt activate any that have triggered since your last turn. Round down (i.e., if you have 5 eggs in your wetland, lay 2 eggs). Your pink powers never activate while you are the active player, even though another player is taking a turn at the same time. If you do, gain 1 from the supply. During each round, players take turnsproceeding clockwiseuntil each player has used all of their available action cubes. Going over the egg limit: When you activate this bird, you may use it to lay an egg on a bird that already is at or over its egg limit, as described. Within the group that did not activate the power, turn order starts with the active player after they have finished their own turn. Each Automa card is divided into 4 sections, one for each of the rounds. Remember: pink powers may only be triggered once between your turns. When activated: Discard any number of to gain that many from the supply. As noted on this card, you can cache exactly 1 food token when its power is activated by placing it on the bird card. The Brown Shrike was played above in the grassland habitat of the player mat, so the player may place their Duet token on an unoccupied space in the grassland region with any of the following symbols: invertebrate, rodent, bowl nest, <50 cm, or left facing beak. Your browser's back & forward buttons work within this site. This rule only applies to unspent nectar in your personal food supply. Roll it up to 3 times. Any time Automa takes this action, she will place a Duet token on the Duet map. This bird is able to live in a variety of habitats, and its power is to move from habitat to habitatbut only if its the last bird in that row. If the specified food type is not in the birdfeeder after the reset, you gain nothing. When activated: Draw 1 for each empty card slot in this row. The Great Crested Grebe card (from the European Expansion) has 2 birds facing the same direction: it counts as a single card that has a bird facing left. If you cannot place a Duet token in a matching space or do not wish to, you may place your Duet token in the reset space on the lower left of the board instead. The birdfeeder has a tray to hold the 5 food dice. Cache 1 or 1 from the birdfeeder (if available) on this bird. Rules complexity: Medium. All other players can lay an egg on 1 bird with a cavity (or star) nest, if they have one. Some bird powers refer to a player to your left or right. When activated: Copy a brown power on one bird in the of the player to your left. Pay its normal cost with a 1 discount. it does not stack and does not then trigger on your turn), and that the pink power can only be used once between each of your own turns. Wingspan measurements are not as widely used in Asia as they are in North America and Europe, and we could not find reported wingspans for many birds. Wingspan is a relaxing, award-winning strategy card game about birds for 1 to 5 players. Before the game begins, if it isnt clear from where you locate Automarazzis area, assign her a seat at the table so you will be able to resolve these powers. This creates the potential for you to reroll in between dice selections. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a nest. 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